Top : Computers : Artificial Intelligence : Games

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    Amit's Thoughts on Path-Finding 
    Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
    http://theory.stanford.edu/~amitp/GameProgramming/
    ASCII Robot Soccer 
    Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
    http://www-2.cs.cmu.edu/~trb/soccer/
    Chinook 
    Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
    http://www.cs.ualberta.ca/~chinook/
    Command Forces Simulation (CFOR) 
    Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
    http://ms.ie.org/cfor
    Complex Games Lab 
    Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan.
    http://www.etl.go.jp/~7236/
    Game AI 
    Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
    http://www.gameai.com/ai.html
    GIB Research 
    Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
    http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
    Hannibal and Brutus 
    Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
    http://www.cam.org/~bigjeff/Hannibal.html
    Logistello 
    Othello program written by Michael Buro. Publications, game records.
    http://www.cs.ualberta.ca/~mburo/log.html
    Machine Learning in Games 
    Review of research and implementations in Backgammon, Othello, soccer, and other games.
    http://www.mathforum.org/~jay/learn-game/index.html
    RoboCup: The Robot World Cup 
    Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
    http://www.robocup.org
    Xconq 
    Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
    http://sources.redhat.com/xconq/